Here’s a full guide to all Mentat abilities and skill trees in Dune: Awakening, including every buff, cooldown, and stat.
Dune: Awakening brings the harsh deserts of Arrakis to life with survival, politics, and faction-based progression all wrapped into a massive open-world MMO. As you explore the sands, you’ll be able to align with one of five unique classes, each offering its own style, skills, and power-ups.
The five class paths include the Bene Gesserit, Mentat, Planetologist, Swordmaster, and Trooper. Each one opens up new builds depending on how you want to play. In this article, we’re focusing on the Mentat, a long-range specialist built for traps, gadgets, and precision shooting.
Below, you’ll find the complete breakdown of every Mentat skill, including exact numbers, passive perks, and skill tree paths.

Mentat Skill Trees
The Mentat class has three different skill branches to choose from, each built around a different role:
- Mental Calculus: Focuses on ranged combat, trap gadgets, and weak-point hits.
- Assassination: Specializes in poison, backstabs, and burst damage.
- Tactician: Offers team utility and control tools like shields, mines, and decoys.
Each tree includes active abilities, passive buffs, and special techniques that improve over time. Let’s walk through every skill tree in detail.

Mental Calculus Skill Tree
The Sentinel (Ability)
Deploys a trap that shoots at anything that moves. Press again to fire.
- Level 1:
- Cooldown: 22
- Stamina Cost: 30
- Duration: 15
- Damage: 14
- Skill Points Cost: 1
- Level 2:
- Cooldown: 20
- Stamina Cost: 30
- Duration: 20
- Damage: 31
- Skill Points Cost: 2
- Level 3:
- Cooldown: 18
- Stamina Cost: 30
- Duration: 25
- Damage: 87
- Skill Points Cost: 3
Garment Keeper (Passive)
Reduces your gear’s durability loss.
- Level 1:
- Reduce Durability Loss: 15%
- Skill Points Cost: 1
- Level 2:
- Reduce Durability Loss: 20%
- Skill Points Cost: 3
- Level 3:
- Reduce Durability Loss: 25%
- Skill Points Cost: 4
Ranged Damage (Passive)
Boosts all ranged weapon damage.
- Level 1:
- Ranged Damage: 3%
- Skill Points Cost: 1
- Level 2:
- Ranged Damage: 6%
- Skill Points Cost: 3
- Level 3:
- Ranged Damage: 9%
- Skill Points Cost: 4
Tailoring (Passive)
Repairs cause less long-term damage to your gear.
- Level 1:
- Reduce Max Durability Loss: 15%
- Skill Points Cost: 1
- Level 2:
- Reduce Max Durability Loss: 20%
- Skill Points Cost: 3
- Level 3:
- Reduce Max Durability Loss: 25%
- Skill Points Cost: 4
Marksman (Technique)
Increases headshot damage.
- Level 1:
- Headshot Damage: 10%
- Body Damage: -3%
- Skill Points Cost: 2
- Level 2:
- Headshot Damage: 15%
- Body Damage: -3%
- Skill Points Cost: 3
- Level 3:
- Headshot Damage: 20%
- Body Damage: -3%
- Skill Points Cost: 4
Pistol Damage (Passive)
Buffs pistol weapon damage.
- Level 1:
- Pistol Damage: 5%
- Skill Points Cost: 1
- Level 2:
- Pistol Damage: 10%
- Skill Points Cost: 3
- Level 3:
- Pistol Damage: 15%
- Skill Points Cost: 4
Exploit Weakness (Technique)
Shooting an unshielded enemy marks a weak point for 10 seconds.
- Level 1:
- Duration: 10
- Ranged Damage: 30%
- Skill Points Cost: 2
Rifle Damage (Passive)
Buffs rifle weapon damage.
- Level 1:
- Rifle Damage: 5%
- Skill Points Cost: 1
- Level 2:
- Rifle Damage: 10%
- Skill Points Cost: 3
- Level 3:
- Rifle Damage: 15%
- Skill Points Cost: 4
Shield Overcharge (Passive)
While under Spice Prescient effect, your ranged hits break shields faster.
- Level 1:
- Duration: 10
- Power Drain: 30%
- Skill Points Cost: 3

Assassination Skill Tree
Poison Capsule (Ability)
Launches a poison cloud in an area.
- Level 1:
- Cooldown: 20
- Stamina Cost: 30
- Duration: 9
- Damage: 3
- Skill Points Cost: 1
- Level 2:
- Cooldown: 18
- Stamina Cost: 30
- Duration: 9
- Damage: 9
- Skill Points Cost: 2
- Level 3:
- Cooldown: 16
- Stamina Cost: 30
- Duration: 9
- Damage: 18
- Skill Points Cost: 3
Poison Mine (Active Ability)
Place a trap that releases poison when triggered.
- Level 1:
- Cooldown: 18
- Stamina Cost: 15
- Duration: 9
- Damage: 3
- Skill Points Cost: 2
- Level 2:
- Cooldown: 16
- Stamina Cost: 15
- Duration: 9
- Damage: 9
- Skill Points Cost: 3
- Level 3:
- Cooldown: 14
- Stamina Cost: 15
- Duration: 9
- Damage: 18
- Skill Points Cost: 4
Headshot Damage (Passive)
Increases headshot multipliers.
- Level 1:
- Headshot Damage: 5%
- Skill Points Cost: 1
- Level 2:
- Headshot Damage: 10%
- Skill Points Cost: 3
- Level 3:
- Headshot Damage: 15%
- Skill Points Cost: 4
Assassin’s Shot (Passive)
Adds bonus damage when shooting enemies from behind.
- Level 1:
- Ranged Damage: 5%
- Skill Points Cost: 1
- Level 2:
- Ranged Damage: 10%
- Skill Points Cost: 3
- Level 3:
- Ranged Damage: 15%
- Skill Points Cost: 4
Poison Tooth (Technique)
When downed, you automatically release a poison cloud that affects everyone nearby.
- Level 1:
- Duration: 6
- Damage: 3
- Skill Points Cost: 2
- Level 2:
- Duration: 6
- Damage: 9
- Skill Points Cost: 3
- Level 3:
- Duration: 6
- Damage: 18
- Skill Points Cost: 4
Stunner (Active Ability)
Fires a sedative dart that stuns the enemy.
- Level 1:
- Cooldown: 35
- Stamina Cost: 45
- Duration: 6
- Skill Points Cost: 2
Hunter-Seeker (Active Ability)
Launch a deadly remote-controlled drone.
- Level 1:
- Cooldown: 60
- Stamina Cost: 30
- Damage: 1200
- Skill Points Cost: 2

Tactician Skill Tree
Shield Wall (Ability)
Deploys a temporary shield wall that also slows enemies who walk through it.
- Level 1:
- Cooldown: 22
- Stamina Cost: 15
- Duration: 25
- Skill Points Cost: 1
- Level 2:
- Cooldown: 20
- Stamina Cost: 15
- Duration: 30
- Skill Points Cost: 2
- Level 3:
- Cooldown: 18
- Stamina Cost: 15
- Duration: 35
- Skill Points Cost: 3
Gravity Mine (Active Ability)
Creates a heavy-gravity field that slows enemies and weakens incoming fire.
- Level 1:
- Cooldown: 30
- Stamina Cost: 15
- Duration: 17
- Power Drain: 2%
- Skill Points Cost: 2
Solido Decoy (Active Ability)
Drops a holographic clone of yourself. You can move it by triggering again.
- Level 1:
- Cooldown: 23
- Stamina Cost: 15
- Duration: 15
- Skill Points Cost: 2
Anti-gravity Mine (Active Ability)
Lifts enemies into the air or nullifies fall damage.
- Level 1:
- Cooldown: 25
- Stamina Cost: 15
- Duration: 17
- Skill Points Cost: 2
Iron Will (Technique)
Gives resistance to lower-tier Bene Gesserit Voice commands by spending stamina.
- Level 1:
- Stamina Cost: 20
- Cooldown: 8
- Skill Points Cost: 2
Source of Power (Active Ability)
Deploys a power generator that regenerates energy for allies.
- Level 1:
- Cooldown: 35
- Stamina Cost: 15
- Duration: 20
- Skill Points Cost: 2

All Mentat Skills
Below is a table that lists all the skills available for the Mentat class in Dune Awakening.
Skill | Type | Description |
---|---|---|
![]() The Sentinel | Ability | You deploy a suspensor buoyed dart projector that uses motion detection to cover a field of fire. Trigger a second time to activate. Abilities must be equipped and activated from the ability bar. |
![]() Assassin’s Shot | Passive | You do not squander an advantage in battle. Ever. You deal additional damage to your enemies when shooting them in the back. |
![]() Exploit Weakness | Technique | You have learned to observe your enemies and predict their weaknesses based on a thousand minutiae. When you damage an unshielded enemy with a ranged weapon, the hit location becomes a weak point which you can target to increase the damage of subsequent attacks. Only one weak point may be visible at a time. Techniques only take effect when equipped. |
![]() Garment Keeper | Passive | You are able to spot the flaws in any garment and see where it is most likely to tear first. This allows you to reinforce it, preventing wear and tear. Your garments maintain their durability for longer. |
![]() Headshot Damage | Passive | As you train with ranged weapons, you become more proficient at shooting the vulnerable parts of the human body. Your headshot damage is increased. |
![]() Gravity Mine | Ability | This mine, when triggered, uses a modified secondary phase Holtzman field to amplify the effect of gravity in a spherical area. You can use the sphere to slow enemies and drain their power or decrease the speed of projectiles. Abilities must be equipped and activated from the ability bar. |
![]() Hunter-Seeker | Ability | You have been trained in the use of the Hunter-Seeker, a specialized assassination device used to kill enemies without causing alarm. You pilot a thin sliver of metal that, when it strikes, burrows inside the arteries of the enemy and causes them incredible pain and often, instant death. You are vulnerable while piloting the device. Abilities must be equipped and activated from the ability bar. |
![]() Iron Will | Technique | You have developed such a strong sense of self, that you are able to alter your thought patterns to avoid the manipulations of the Bene Gesserit voice at the cost of stamina. At least, those of lesser practitioners. Techniques only take effect when equipped. |
![]() Marksman | Technique | You are an expert at focusing on the most vulnerable part of the human body, the head. However your training to hit this smaller target has actually made you worse at putting darts into the center of gravity. Your headshot damage is increased, but your body shot damage is decreased. Techniques only take effect when equipped. |
![]() Pistol Damage | Passive | Handfired weapons are usually less lethal the further away they are, but you have used your mental training to optimize your shots. All damage with pistol style weapons such as the Maula Pistol and Rafiq Subnose is increased. |
![]() Poison Capsule | Ability | You have a hidden dart dispenser that fires off a specially prepared capsule filled with poisonous spores. On impact, a cloud of poison spores appears, building poison on all who remain within. Abilities must be equipped and activated from the ability bar. |
![]() Poison Mine | Ability | You can place a remotely triggered mine that, once triggered, releases a cloud of poisonous spores – stacking poison on all who stand within. Abilities must be equipped and activated from the ability bar. |
![]() Poison Tooth | Technique | Installed by a Suk Doctor, you can activate this poison tooth when downed in combat, causing a cloud of poison mist that damages and poisons anybody nearby. The downside, of course, is that it damages you as well. Techniques only take effect when equipped. |
![]() Ranged Damage | Passive | You use your considerable mental prowess to calculate the most impactful trajectories for your darts – increasing your damage with all ranged weapons. |
![]() Rifle Damage | Passive | Learning to overcome the drop in trajectory that occurs when a firing rifles at long range, you have increased your lethality with rifles such as the Karpov 38 and JABAL Spitdart. All damage with these weapons is increased. |
![]() Shield Overcharge | Passive | When your blood is saturated with the melange any ranged attack on a shield will reveal a vulnerability in the Holtzman shield. Continual attacks against this vulnerability will overcharge the enemy shield, causing it to drain their power pack more quickly. |
![]() Shield Wall | Ability | You deploy a half-height holtzman shield that provides cover during combat for you and your allies. It will also slow enemies who attempt to pass through it – giving you time to take them down. Abilities must be equipped and activated from the ability bar. |
![]() Solido Decoy | Ability | You use a miniature solido projector to project a near-perfect image of yourself onto the battlefield. Triggering it again will force the projection to move forward, fooling enemies into attacking. Abilities must be equipped and activated from the ability bar. |
![]() Source of Power | Ability | You place out a powerful generator that continuously regenerates power for nearby allies. Though the device uses a form of nuclear fission, it is small enough to be safe provided that it is given adequate time to cool between uses. Abilities must be equipped and activated from the ability bar. |
![]() Stunner | Ability | You have a hidden dart dispenser that fires off a specially prepared sedative tipped dart. On impact, this dart stuns the enemy, locking their muscles and rendering them unable to move or attack. Abilities must be equipped and activated from the ability bar. |
![]() Tailoring | Passive | Your skills with a needle are legendary. Every time you repair a garment, you reduce the maximum durability damage the repair would cause. |
![]() Anti-gravity Mine | Ability | This mine, when triggered, uses a modified secondary phase Holtzman field to negate the effect of gravity in a spherical area. You can use the sphere to lift enemies or prevent fall damage during traversal. Abilities must be equipped and activated from the ability bar. |
Each of these trees brings a different flavor to the Mentat class. If you’re going solo, the Mental Calculus path gives you consistent ranged pressure and damage. If you like setting ambushes or going stealthy, Assassination is the way to go. For group fights or team support, Tactician turns you into a battlefield controller with a bunch of unique tools.
Before You Go
If you’re looking to really master the Mentat, make sure to check out our full guides: