Here are all the Bene Gesserit abilities and skill trees in Dune Awakening, with every power, upgrade, and passive explained.
Dune Awakening is a survival MMO set on the desert planet of Arrakis, where staying alive means managing resources, facing off against sandworms, and fighting other players for control. When you create your character, one of the biggest choices you’ll make is picking a class that fits how you want to play.
There are five classes in the game: Trooper, Mentat, Planetologist, Swordmaster, and Bene Gesserit. Each one has its own playstyle, strengths, and unique abilities. In this guide, we’re going over everything you need to know about the Bene Gesserit class, including every skill and power in their full skill tree.

Bene Gesserit Skill Trees
The Bene Gesserit skill set is divided into three branches:
- The Voice: Focuses on controlling enemies and manipulation
- Weirding Way: Built around speed, agility, and precision attacks
- Body Control: Offers healing, resistances, and survival tools
Each branch includes a mix of active abilities, passive upgrades, and techniques. (which add bonus effects or enhancements)

The Voice Skill Tree
This tree gives you tools to manipulate enemies mentally using the iconic Voice abilities.
Compel (Ability)
Force a registered target to move toward you.
- Level 1:
- Cooldown: 35
- Stamina Start Cost: 45
- Voice Channel Time: 1.5
- Range: 30
- Skill Points Cost: 1
Ignore (Ability)
Makes a registered enemy temporarily treat you as if you’re invisible.
- Level 1:
- Cooldown: 25
- Stamina Cost: 45
- Duration: 10
- Range: 30
- Skill Points Cost: 2
Stop (Ability)
Stops your enemies from performing any actions for a short period of time.
- Level 1:
- Cooldown: 35
- Stamina Cost: 37.5
- Duration: 5
- Skill Points Cost: 2
Voice Training (Passive)
Reduces the cooldown of Voice abilities.
- Level 1:
- Voice Cooldown: -8%
- Skill Points Cost: 1
- Level 2:
- Voice Cooldown: -16%
- Skill Points Cost: 3
- Level 3:
- Voice Cooldown: -25%
- Skill Points Cost: 4
Rapid Register (Technique)
Speeds up how fast you can register targets for Voice abilities.
- Level 1:
- Voice Channel Time: 30%
- Skill Points Cost: 2
Screech (Passive)
When using Voice abilities on a registered target, nearby enemies also stagger.
- Range:
- Range: 6
- Skill Points Cost: 3

Weirding Way Skill Tree
This tree focuses on movement and precise, fast attacks using enhanced physical control.
Bindu Sprint (Ability)
Boosts your speed dramatically by overriding your muscles.
- Level 1:
- Cooldown: 20
- Stamina Start Cost: 15
- Stamina Drain: 40
- Skill Points Cost: 1
- Level 2:
- Cooldown: 19
- Stamina Start Cost: 10
- Stamina Drain: 20
- Skill Points Cost: 2
- Level 3:
- Cooldown: 18
- Stamina Start Cost: 5
- Stamina Drain: 10
- Skill Points Cost: 3
Prana-Bindu Strikes (Ability)
Hits the enemy with rapid, painful strikes that cause stagger.
- Level 1:
- Cooldown: 20
- Stamina Cost: 15
- Damage: 7
- Skill Points Cost: 2
Weirding Step (Ability)
Move behind a single enemy at high speed while forcing them to ignore you briefly.
- Level 1:
- Cooldown: 15
- Stamina Cost: 37.5
- Range: 30
- Skill Points Cost: 2
Bindu Dodge (Passive)
After a successful parry, you can briefly become untouchable to dart and blade attacks thanks to spice-enhanced reflexes.
- Skill Points Cost: 3
Blade Damage (Passive)
Increases general blade weapon damage.
- Level 1:
- Damage Bonus: 3%
- Skill Points Cost: 1
- Level 2:
- Damage Bonus: 6%
- Skill Points Cost: 3
- Level 3:
- Damage Bonus: 9%
- Skill Points Cost: 4
Short Blade Damage (Passive)
Boosts damage for short or concealed blades like daggers.
- Level 1:
- Blade Damage: 5%
- Skill Points Cost: 1
- Level 2:
- Blade Damage: 10%
- Skill Points Cost: 3
- Level 3
- Blade Damage: 15%
- Skill Points Cost: 4
Manipulate Instability (Technique)
Increases damage to enemies who are stunned, staggered, or knocked back.
- Level 1:
- Bonus Damage: 10%
- Skill Points Cost: 2
- Level 2:
- Bonus Damage: 15%
- Skill Points Cost: 3
- Level 3:
- Bonus Damage: 20%
- Skill Points Cost: 4

Body Control Skill Tree
This is your tree for survival—resisting poison, healing faster, and withstanding the heat of the desert.
Recovery (Passive)
Raises the maximum threshold of your health regeneration.
- Level 1:
- Healing Regen Limit: 110%
- Skill Points Cost: 1
- Level 2:
- Healing Regen Limit: 115%
- Skill Points Cost: 3
- Level 3:
- Healing Regen Limit: 120%
- Skill Points Cost: 4
Trauma Recovery (Technique)
Increases the speed and limit of health regeneration after taking high damage.
- Level 1:
- Healing Regen Limit: 120%
- Healing Regen Rate: 10%
- Skill Points Cost: 2
- Level 2:
- Healing Regen Limit: 125%
- Healing Regen Rate: 15%
- Skill Points Cost: 3
- Level 3:
- Healing Regen Limit: 130%
- Healing Regen Rate: 20%
- Skill Points Cost: 4
Sun Tolerance (Passive)
Slows down the buildup of Sunstroke when exposed to the harsh Arrakis sun.
- Level 1:
- Sunstroke Rate: 90%
- Skill Points Cost: 1
- Level 2:
- Sunstroke Rate: 80%
- Skill Points Cost: 3
- Level 3:
- Sunstroke Rate: 70%
- Skill Points Cost: 4
Vitality (Passive)
Boosts your overall health.
- Level 1:
- Max Health: 25
- Skill Points Cost: 1
- Level 2:
- Max Health: 40
- Skill Points Cost: 3
- Level 3:
- Max Health: 55
- Skill Points Cost: 4
Self-Healing (Passive)
Increases the amount of healing you get from your own recovery abilities.
- Level 1:
- Healing Effectiveness: 12%
- Skill Points Cost: 1
- Level 2:
- Healing Effectiveness: 20%
- Skill Points Cost: 3
- Level 3:
- Healing Effectiveness: 30%
- Skill Points Cost: 4
Poison Tolerance (Passive)
Slows the effects of being poisoned.
- Level 1:
- Skill Points Cost: 1
- Level 2:
- Skill Points Cost: 3
- Level 3:
- Skill Points Cost: 4
Metabolize Poison (Technique)
Uses stamina to cleanse poison from your body and makes you temporarily immune.
- Skill Points Cost: 2
Prana-Bindu Stability (Technique)
Reduces incoming poise damage so you’re harder to stagger.
- Level 1:
- Reduce Poise Damage: 10%
- Skill Points Cost: 2
- Level 2:
- Reduce Poise Damage: 15%
- Skill Points Cost: 3
- Level 3:
- Reduce Poise Damage: 20%
- Skill Points Cost: 4
Litany Against Fear (Ability)
Boosts armor and stagger resistance for yourself and nearby allies.
- Level 1:
- Cooldown: 35
- Stamina Cost: 45
- Duration: 12
- Armor Multiplier: 2
- Reduce Poise Damage: 15%
- Skill Points Cost: 2
- Level 2:
- Cooldown: 33
- Stamina Cost: 45
- Duration: 14
- Armor Multiplier: 2.5
- Reduce Poise Damage: 20%
- Skill Points Cost: 3
- Level 3:
- Cooldown: 30
- Stamina Cost: 45
- Duration: 16
- Armor Multiplier: 3
- Reduce Poise Damage: 25%
- Skill Points Cost: 4

All Bene Gesserit Skills
Below is a table that lists all the skills available for the Bene Gesserit class in Dune Awakening.
Skill | Type | Description |
---|---|---|
![]() Bindu Dodge | Passive | When enough spice permeates your bloodstream, you become able to combine your prana-bindu training with your limited ability to see the future. After a successful parry, dart and blade attacks pass through you. |
![]() Bindu Sprint | Ability | You override your nervous system and musculature with an immense surge of activity, allowing you to run forward at an incredible speed. Abilities must be equipped and activated from the ability bar. |
![]() Blade Damage | Passive | You know exactly where and how to strike with a blade to cause additional damage. |
![]() Compel | Ability | You use the Voice to force a target to your position from afar. Voice abilities require a short period for you to “register” your opponent before they can be used. Abilities must be equipped and activated from the ability bar. |
![]() Ignore | Ability | You use the Voice to force your target to ignore you. For a short while, they will act as if you are completely invisible. Voice abilities require a short period for you to “register” your opponent before they can be used. Abilities must be equipped and activated from the ability bar. |
![]() Litany Against Fear | Ability | Reciting this litany aloud will instantly hearten any allies nearby, as well as providing you with the strength to push through almost any attacks. You and your allies will have boosted damage mitigation and stagger resistance for the duration. Abilities must be equipped and activated from the ability bar. |
![]() Manipulate Instability | Technique | Once an enemy is stunned, staggered or knocked back, you strike in vulnerable nerve endings to cause more damage. Techniques only take effect when equipped. |
![]() Metabolize Poison | Technique | You have developed your internal systems to the extent that any poison you take can quickly be catalyzed and removed from your system. Furthermore, attempts to poison you will not succeed – provided that you have enough stamina to fuel the process. Techniques only take effect when equipped. |
![]() Poison Tolerance | Passive | You have tuned your immune system to fight off toxins more effectively. Whenever you are poisoned it takes longer to reach damaging levels. |
![]() Prana-Bindu Stability | Technique | Through a combined focus of your nerves and muscles, you are able to resist being staggered by reducing all incoming poise damage. Techniques only take effect when equipped. |
![]() Prana-Bindu Strikes | Ability | You tap into your training to deliver a rapid series of powerful, painful strikes to enemies. This attack leaves them temporarily staggered. Abilities must be equipped and activated from the ability bar. |
![]() Rapid Register | Technique | The Voice only works on targets who have been “registered”. This technique allows you to focus on registering opponents more quickly, in order to use the Voice faster. Techniques only take effect when equipped. |
![]() Recovery | Passive | You are able to heal your body more effectively after suffering catastrophic injury – regenerating your health to a higher threshold than normal. |
![]() Screech | Passive | When enough spice permeates your bloodstream, your Voice becomes more powerful, causing those around your registered target to stagger under the force of your commands. |
![]() Self-Healing | Passive | You are strongly in touch with your own nervous and immune systems and are able to boost any healing that you perform yourself. |
![]() Short Blade Damage | Passive | You’ve been trained in the use of concealed blades such as daggers and slip-tips. You know precisely where to place these blades for maximum damage. |
![]() Stop | Ability | You use the Voice to stop your enemy from performing any actions for a brief period. Voice abilities require a short period for you to “register” your opponent before they can be used. Abilities must be equipped and activated from the ability bar. |
![]() Sun Tolerance | Passive | You are able to slow the effects of direct sun exposure on Arrakis, by altering minor chemical reactions occurring in the layers of your own skin, thereby reducing the rate of Sunstroke buildup. |
![]() Trauma Recovery | Technique | You can use your own body to effectively heal catastrophic damage – improving both the rate at which healing occurs, and the amount. Techniques only take effect when equipped. |
![]() Vitality | Passive | Through careful tuning of your internal enzyme balance and musculature, you can increase your overall health. |
![]() Voice Training | Passive | Your rigorous training with the Voice allows you to reduce the time between uses. |
![]() Weirding Step | Ability | Combining the Voice and a limited form of Bindu Sprint – you force a single enemy to ignore you while moving with superhuman speed behind them. |
That’s everything the Bene Gesserit class has to offer in terms of skills and passives. It’s a class that rewards quick thinking, movement, and smart ability timing. If you like controlling the fight and keeping yourself alive when things get tough, the Bene Gesserit class is a strong pick.
Before You Go
If you’re looking to really master the Bene Gesserit, make sure to check out our full guides: